Driven Property Constraint

The main use of this constraint is to transfer the value of a non-animatable property to an animatable property. For example, controlling the scale of a box based on the length of a curve path.

How To Use:

  • Add a Driven Property constraint to the scene.

  • Add the object from which you want to read the property value into the Source group.

  • Add the object to which you want to transfer the value into the Constrain group.

  • Switch to the Setup tab in the Constraint UI Layout.

  • Drag and drop the source object again, but this time into the first container.

  • Drag and drop the constrain object into the second container.

  • Select the property for both the source and the destination. An example is shown in the picture.

  • Activate the constraint, and the value from the source object's property will be transferred to the destination object's property.

Test Scenes

Videos

Log

  • 22.09.2013 – fix save/load issue in mobu 2014 version

  • 07.05.2013 mobu 2014 64 bits

  • 28.05.2012 mobu 2013 64 bit

  • 11.11.2011 mobu 2012 64bit; fix displaying properties in UI when reset constraint; add load/save constraint properties.

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