Driven Property Constraint
The main use of this constraint is to transfer the value of a non-animatable property to an animatable property. For example, controlling the scale of a box based on the length of a curve path.
How To Use:
- Add a Driven Property constraint to the scene. 
- Add the object from which you want to read the property value into the Source group. 
- Add the object to which you want to transfer the value into the Constrain group. 
- Switch to the Setup tab in the Constraint UI Layout. 
- Drag and drop the source object again, but this time into the first container. 
- Drag and drop the constrain object into the second container. 
- Select the property for both the source and the destination. An example is shown in the picture. 
- Activate the constraint, and the value from the source object's property will be transferred to the destination object's property. 


Test Scenes
Videos
Log
- 22.09.2013 – fix save/load issue in mobu 2014 version 
- 07.05.2013 mobu 2014 64 bits 
- 28.05.2012 mobu 2013 64 bit 
- 11.11.2011 mobu 2012 64bit; fix displaying properties in UI when reset constraint; add load/save constraint properties. 
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